Rayman Legends Dev Team Ain’t Happy, Either

Rayman Legends delay

Seems fans aren’t the only one crossed with Ubisoft’s bigwigs.

As you’ve no doubt have heard, Ubisoft’s newest entry in the Rayman series, Rayman Legends, set to come out at the end of February, has now been pushed aaaaaallll the way back to September. Not only that, but the game is no longer exclusive to the Wii U; it will also come out on PS3 and Xbox 360.

The real kicker about all of this is Ubisoft’s reason for the delay. “There are no issues with the game development,” says Ubisoft PR rep Sarah Irvin. “The only reason for the delay is to release on multiple platforms.”

Did ya read that? The only reason for the delay isn’t because there’s a problem with development. The game’s done for Wii U; the folks on high decided to release the game on multiple platforms at the same time and decided to delay the Wii U game release to accommodate that.

Ubisoft has sent Rayman Legends out to die. Hate to sound so negative about it, but it’s true. Why? Because one of the most anticipated game of the year, Grand Theft Auto V, is coming out September 17th. Not to mention any other big game(s) that decide to show up around that time.

Now, Wii U sales haven’t been so hot (3.06 million unit sold thus far, according to Gamasutra), which has led people to speculate that that’s part of the reason for their decision. But, I suspect that a lot of people who bought the Wii U probably bought it for Rayman Legends (especially those buying the Wii U for their families), so pushing back a major console selling point doesn’t make sense. I’m all for releasing games on more than one platform (more folks get to play the game, which isn’t a bad thing), but why not let the Wii U version come out now, give it exclusivity for a bit, then release the other versions in September?

You’ve probably guessed that fans are really, REALLY PEEVED. Ya know who else is really peeved? The devs who poured their all to get the game finished in time for a FEBRUARY release.

One member of the Rayman Legends dev team went onto Spanish forum EOL to vent their frustration. A fan even created a sign and went to Ubisoft Montpellier to have Rayman creator Michel Ancel and the Rayman Legends team to hold it up (Sign reads, “Release Rayman; support Ubi Montpellier”).

Ubisoft Montpellier Team

While it’s nice to know that the dev team is just as disappointed with this turn of events as the fans, still doesn’t change the fact that the big wigs are dangling a finished game above the heads of people who were really looking forward to it. That’s just sad, to me. Whether or not they’d reconsider and release the game sooner in light of fan and dev team protest remains to be seen.

Sources: Gamasutra, Eurogamer

How do you guys feel about Ubisoft’s decision to delay Rayman Legends? Were you looking forward to playing it on Wii U? How about the fact that even the dev team thinking this was a bad idea? Let me know in the Comments Section!

  • I feel bad for the Developer and yet I’m glad that I don’t have to have a Wii-U to play this now. I get the financial aspect of things because obviously the Wii-U isn’t as strong an investment at the moment, but yeah it boils down to a serious dick move doing something like this at the last minute. Why bother expecting preorders in this industry when you’re going to capriciously pull stuff like this?

    • Just had a horrible thought… if this doesn’t sell to their expectations now that they’ve pushed back the game’s release (and have it across several platforms), Ubisoft would just throw up their hands and say that Rayman just isn’t as popular as they thought (giving them an excuse to not make any more). *facepalm*

      Ugh, this is upsetting, particularly for those really looking forward to this, and to the devs who pushed to make sure they made their target date. If it was pushed back a wee bit because they wouldn’t finish on time (as Legends was the first time it was delayed), then that’s fine; I’d understand! But this?! The game’s done! Just release the damn thing! O.o